
Today, Disney Interactive—with an introduction from The Avengers’ Nick Fury (Samuel L. Jackson)—previewed Disney Infinity 2.0 Marvel Super Heroes. Agent Phil Colson (Clark Gregg) from Marvel’s Agents of S.H.I.E.L.D. walked onstage at the Cinerama Dome to begin the presentation and Jimmy Pitaro, president, Disney Interactive, gave us a glimpse at years of fun ahead by showing Rapunzel wielding a lightsaber. The game will be released this fall.
Marvel’s Chief Creative Officer Joe Quesada says that the team has drawn upon the great history of Marvel characters and explains that what has always separated Marvel Super Heroes is that they have always been “real people” with real world problems. Their “humanity” is what has made them aspirational and relatable and has helped them stand the test of time.
Brian Michael Bendis was tapped to help create the story and character voices to make sure that it “smelled and tasted like Marvel.” Bendis immediately saw the game’s potential, believing that “This game could do for this generation what comic books did for us.”
Quesada was excited by the question of how to adapt Disney Infinity into the Marvel world, and make it “uniquely Marvel but still fit within the world of the game.” The game figures include Iron Man, Captain America, Black Widow, Thor, and Hulk.
John Vignocchi, executive producer and John Blackburn, vice president and general manager, listened to the community in creating the high-quality collectible figures players and new ways to play with them in the software.
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